Beerholders

Beerholders are a Medium aberration which may be unique to Fantasy Australia. It is not clear whether they are native to the material plane, or have travelled to it from a different plane.

Beerholders take the form of a large floating eyeball, bloodshot and jaundiced, with four prehensile tentacles each with an eye on the end. They have a large mouth and are sapient, capable of speech and planning. They smell strongly of stale alcohol, sometimes mixed with a fresher smell if they have access to a new supply.

Beerholders are attracted to areas with high concentrations of alcohol, such as cellars, breweries or pubs, as long as there are not large numbers of people or crowds. They will control or bully smaller groups into fetching or making them alcohol. They will boast about their own abilities to an excessive extent, and like to collect trinkets, prizes or other items.

Abilities
Each tentacle of the beerholder has a different effect. It uses two rays on each of its turns.
 * Confusion Ray - the target must succeed on a DC13 Wisdom saving throw or become Confused for one round. If Confused, the target cannot take reactions for one round, and on its next turn will attack the nearest creature.
 * Paralysing Ray - the target must succeed on a DC13 Constitution saving throw or become Paralysed for one minute (ten rounds). If Paralysed, the target cannot move or speak, and cannot take actions or reactions.
 * Leering Ray - the beerholder appears to undress the target with his eyes. It doesn't do anything mechanically, but it makes everyone uncomfortable.
 * Wounding Ray - the target must take a DC13 Constitution saving throw, taking 3d10 Necrotic damage on a failed save, or half as much on a passed save.

Known Individuals

 * Grolsch

Appearances

 * Episode 9: The Crackatinny Caper Part 2